I build happy and diverse design teams who create beautifully crafted experiences. 

I lead the product design team at Uber. We're a team of 180 passionate designers, researchers, writers, and producers working together to create the next generation of worldwide transportation. We're excited to fast forward to a future where traffic is considerably reduced, cities are greener and safer, personal car ownership is a thing of the past. For more information on our team and our impact, view this talk

Prior to Uber, I led Google's Commerce UX team. A team of 80, we designed deeply engaging omni-channel shopping, travel, and payments experiences. During my 4.5 years at Google we designed and launched a number of flagship products, including Android Pay, Google Express, Google Wallet, Google Trips and Google Offers. 

Prior to Google, I led teams of designers and researchers at Adobe, developing experiences for creative professionals and creative developers. Over nine years at Adobe, we designed products across Digital Imaging, the Creative Cloud, the Digital Publishing Suite, and tools for Developers. 

In my spare time I like to keep bees, throw pots, make stuff with my kids, and take my dog running in the east bay hills.


Speaking & Teaching

A collection of speaking & teaching engagements I have delivered, and interviews I have either conducted or have been a part of. 

Designing at a Global Scale
IXDC 2016

Future State Panel
Semi Permanent 2016

Ideas that Transform
Semi Permanent 2016

Future of Retail
PSFK 2015

Best Practices for Game-Changing Experiences
Money 20/20 - 2015

Future of Retail Experience
Money 20/20 - 2014

Photoshop.com: Designing and Experience Ecosystem
IxDA Interaction 2011

Principles of Prototyping
Guest lecture, UC Berkeley, 2009

Making Programming Playful
IMB NPUC, 2009

Up Close with the Minds of Little Big Planet

Over the Shoulder: Flash Catalyst
Adobe TV, 2009

Adobe AIR and your Experience Brand
Adobe Developer Connection, 2008

Sketching Interactivity
Adobe MAX, 2008

Designing Rich Interactive Experiences
FITC, 2008