About 

I collaborate with organizations to build happy design teams who create beautifully crafted products.

Currently, I lead teams to design the next generation of transportation at Uber. Specifically, we focus on projects across all of Uber to drive international growth, improve the lives of our riders and partners, develop tools used by operations and city teams across the world, and create effective brand marketing experiences. 

Prior to Uber, I headed up Google's Commerce UX organization, which included teams across Wallet, Payments, Shopping, Travel, and Google Offers. 

And prior to Google, I led teams of designers and researchers at Adobe, developing experiences for creative professionals. Over nine years at Adobe, I collaborated with teams across Digital Imaging, the Creative Suite, Developer Tooling, the Digital Publishing Suite, Adobe's AIR platform, and the Creative Cloud and Tablet Touch apps. 

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This Site


This site showcases a collection of work I have designed - either singularly and collaboratively - and for which I have provided creative direction. Each project highlights a high fidelity, visually designed result. Projects that resulted in prototypes include associated video. In every case the showcased designs are supported by a scaffolding of business strategy, persona work, customer and user validation, task and workflow analysis, schematic designs, maps, analytics, fantastic arguments, and celebration. The journeys travelled en route to the designs are as interesting as the end result. Want to learn more? Get in touch. 


In addition, this site contains a collection of ephemera about design and culture, and photos of the stuff my kids create. Occasionally, I'll post long-form writing on design and leadership. 

 

Speaking & Teaching


A collection of speaking & teaching engagements I have delivered, and interviews I have either conducted or have been a part of. 

Designing at a Global Scale
IXDC 2016

Future State Panel
Semi Permanent 2016

Ideas that Transform
Semi Permanent 2016

Future of Retail
PSFK 2015

Best Practices for Game-Changing Experiences
Money 20/20 - 2015

Future of Retail Experience
Money 20/20 - 2014

Photoshop.com: Designing and Experience Ecosystem
IxDA Interaction 2011

Principles of Prototyping
Guest lecture, UC Berkeley, 2009

Making Programming Playful
IMB NPUC, 2009

Up Close with the Minds of Little Big Planet
INSPIRE, 2009

Over the Shoulder: Flash Catalyst
Adobe TV, 2009

Adobe AIR and your Experience Brand
Adobe Developer Connection, 2008

Sketching Interactivity
Adobe MAX, 2008

Designing Rich Interactive Experiences
FITC, 2008