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Embracing AI-First Design

What changes, what stays the same, and where designers should focus

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The opportunity is everywhere. AI is transforming how we design, and the tools arriving are extraordinary. Figma Make streamlines interface generation. Cursor bridges design and code seamlessly. Claude Code turns conversations into functional prototypes. Nano Banana makes beautiful image generation accessible to everyone.

This is not a moment to defend what design used to be. It is a moment to define what design becomes next.

What AI Unlocks

AI compresses the distance between idea and execution. Tasks that took hours now take minutes. Generating layout options, writing draft copy, creating visual variations, testing patterns against data - the friction is collapsing.

This creates four immediate opportunities.

First, speed to learning. You can test more hypotheses faster. Instead of debating which direction might work, you can see five variations in the time it used to take to produce one. Prototyping accelerates dramatically. The design process becomes more empirical, less speculative.

Second, higher starting points. Teams can reach "competent" without deep expertise in every domain. This means more time working on the problems that actually differentiate. Less time fighting with tools. Less time on routine execution.

Third, exposure of strategic value. When execution is cheap, value moves upstream. The question shifts from "can you make this?" to "should this exist?" The designers who can answer that question become more valuable, not less.

Fourth, taste matters more. When variations take seconds and the barrier to creativity is no longer the mastery of tools, judgement becomes the differentiator. Discerning art directors have greater value. Become one.

Let's dig into this.

What Gets More Important

The fundamentals of good design do not change. They intensify.

Judgment matters more. AI generates options. Humans decide which options are good. This requires taste accumulated through years of seeing what works and what does not (and being right in one's assessment). It requires an understanding of design's core principles. It requires understanding context no model can access. It requires knowing when the technically correct answer is wrong for the situation.

One researcher noted that people who rely heavily on generative AI finish faster but think less deeply [https://www.nature.com/articles/s41598-025-98385-2]. Speed without judgment produces garbage at scale. The opportunity is speed with judgment. That combination is newly powerful.

Systems thinking matters more. Understanding how different parts of a product work together. Anticipating edge cases. Seeing the service behind the screen. AI can generate components. Designers who see the whole have leverage AI cannot replicate.

Storytelling matters more. AI cannot explain why a design matters. It cannot connect a solution to business outcomes. It cannot align stakeholders around a vision. When everyone has access to the same generative tools, the ability to tell the story of your work becomes differentiating.

Empathy matters more. AI can simulate user research. It cannot feel confusion. It cannot notice the moment a customer's face changes. It cannot sense when something is technically usable but emotionally wrong. Direct contact with customers remains essential. The designers who maintain that contact see things others miss.

Ethics matters more. Every AI output carries embedded assumptions about what is normal, desirable, acceptable. Someone has to question those assumptions. Someone has to decide what should not be built even if it could be. The designers who develop this muscle will be the ones organizations trust to guide product direction.

Where the Leverage Moves

If you want to capture the opportunity AI creates, focus on three areas.

Move Upstream

The further you are from pure execution, the more leverage you have. This means getting involved earlier in product decisions. It means shaping what gets built, not just how it looks.

Designers who operate only at the visual layer will feel pressure. Designers who define product strategy, who own customer outcomes, who influence business decisions, will find their influence expanding.

This requires new skills. You need to speak the language of the business. You need to understand metrics and connect design decisions to measurable outcomes. You need to frame problems in terms stakeholders care about.

"We are seeing high churn here. But when other customer segments adopt the product, churn drops significantly. I can reduce churn by rethinking this design." That framing opens doors that "this flow has poor usability" does not.

The opportunity is not just to preserve relevance. It is to gain strategic influence that was harder to access when execution consumed most of your time.

Develop Curatorial Judgment

AI generates abundance. Your job becomes selection and direction.

You will spend less time creating from scratch and more time prompting, evaluating, and refining. This is not lesser work. It is different work. The skill shifts from "can I make this?" to "do I know excellent when I see it?"

This requires a point of view. Without strong creative direction, AI output converges toward the generic. The same tools trained on the same data produce the same median outcomes. Differentiation comes from knowing what you want and having the taste to recognize when you have found it.

The designers who thrive will be curators with opinions. They will use AI to explore faster but will bring judgment to every decision. They will be editors who make the work better than the sum of its generated parts.

This is a skill you can develop. It requires exposure to excellence. It requires studying what makes good design work. It requires building a vocabulary for why something succeeds or fails. The time you save on execution can be invested in developing this judgment.

Build the Systems That Make Quality Repeatable

This is where the real leverage sits.

I have always believed that great outcomes depending on who happens to be in the room are fragile. They cannot scale. The goal is to build systems that make strong design the default.

AI accelerates this opportunity. When execution is cheap, the leverage moves to infrastructure. Design systems matter more, not less. Quality standards matter more. Governance matters more. Culture matters more. The companies who "give a shit" about the craft because they care enough about their customers will find leverage like never before.

If your organization can define what good looks like and encode it into tools, workflows, and review processes, AI becomes a force multiplier. You can scale quality in ways that were not previously possible.

If you cannot, AI produces inconsistency at scale. The same tool that helps good designers move faster helps everyone else flood the product with mediocrity.

The question is not "how do we use AI?" The question is "do we have the systems to make AI-assisted design reliably excellent?"

Building these systems is designer work. It requires understanding quality deeply enough to articulate it. It requires thinking in patterns and principles, not just individual solutions. The designers who can do this work will be building the infrastructure their organizations run on.

The Designer-Engineer Convergence

Something else is becoming possible. The boundary between design and engineering is dissolving.

AI tools now let designers build functional prototypes without writing code. You can generate working interfaces through conversation. You can test real interactions, not just click-through mockups. You can hand engineers something much closer to production than a Figma file.

This expands what designers can do. Designers who can speak the language of implementation, who can prototype in code-like environments, who can think in systems and constraints, can explore solutions that used to require engineering time just to validate.

I do not think every designer needs to become an engineer. But the designers who can operate in both worlds will be able to move faster and explore further than the ones who cannot.

What Organizations Should Build

If you lead a design team, your job is to position your people to capture this opportunity.

Raise the bar on strategic thinking. Hire and develop designers who can operate beyond the screen. Create opportunities for designers to engage with business problems, not just interface problems. The designers who develop this capability now will be the ones shaping product strategy in two years.

Invest in judgment, not just tools. AI tools are easy to adopt. Knowing when to trust them and when to override them is not. Build review processes that surface and develop good judgment. Make quality visible. Reward people for getting the answer right, not just getting it done fast. Make design excellence and craft obsession a culture imperative.

Codify quality. The more execution is automated, the more you need explicit standards for what good looks like. Craft scorecards, design quality indices, clear criteria that teams can evaluate against. This is infrastructure work. It pays dividends every time someone uses AI to generate design work.

Connect design systems to AI workflows. Your design system should make AI-assisted work better, not just faster. Tokens, components, and patterns should encode your quality standards so that AI outputs start closer to where they need to end. This is newly possible. It is also newly essential.

Keep humans in contact with customers. Do not let AI-generated research summaries replace direct observation. The insights that matter most come from watching real people struggle. That cannot be delegated to a model. The organizations that maintain this connection will see opportunities others miss.

What Becomes Possible

I believe design is the soul of the product. It is what binds together how something works, how it feels, and how it fits into someone's life.

AI does not threaten this. It intensifies the need for it.

When anyone can produce competent work, competence stops being enough. The differentiation comes from having a point of view. From understanding what should exist and why. From seeing the whole system and making it coherent. From injecting beauty and humanism into the work (occasionally breaking the system). From delivering an object that makes people feel something because they know you cared enough to make it special.

The designers who embrace this moment will be the ones who use AI to remove friction, to explore faster, to test more. They will bring the judgment, the vision, the point of view that AI cannot supply.

This is not about survival. It is about expansion. The role is growing. The influence is growing. The opportunity to do work that matters is growing.

The goal has not changed. Build products that make customers feel less friction and more clarity. Build products that feel considered, humane, worthy of trust. Build organizations where great design is the default outcome.

AI changes how fast we can work and how far we can reach. It does not change what we are working toward.

The designers who will matter are the ones who see this as the beginning of something larger, not the end of something familiar.

The work ahead is better than the work behind us. It is time to build for it.

This article was written through a dance with AI. First, I collected my perspectives on design from my time at Nubank by summarizing Gemini meeting notes, Slack posts, and written Google Drive documents using Glean. This content was blended with notes from conversations on design that I've had with my moltbot, Arno, using Claude Code, feeding it a detailed prompt and guiding it with my writing-style.md skill. I then personally edited sections and fed the edits back to Claude Code through two revisions. My final edits were made by hand. I then processed this last paragraph through Claude Code to correct any grammatical errors.